Booster services in games appeared... a very long time ago. The answer to the question "why"
is clear and trivial - people want to get the most out of the game, without spending effort and
time. Some justify this by saying that such people want to enjoy the game, not to exert
themselves. Others believe that there is no pleasure in getting everything on a platter. Now let's
talk more about it!
Boosting is already an integral part of the game, but its original role has changed markedly in
recent times. boosting in English means "amplification" and this term has always been used in
relation to "instant amplification", such as getting some better equipment, increase in character's
power. Now, boosting refers only to the boosting services that sell something for gold or real
money, and it does not matter what - equipment, achievements, mounts, reputation, levels.
History and Essence
Busting appeared in games almost immediately after the birth of the mmo genre. A young
player, traveling through the expanse of a world, exploring it and not understanding what's what,
he ran into various obstacles. He could not cope with them, but thought it was REALLY
necessary... And then there were other players, Korean turbo assholes who were stronger,
more experienced and could easily help a newcomer. Some helped for nothing. And others...
Others learned the dark side and saw the needy players as potential hires... walking wallets!
And began to sell services for one currency or another. In different regions boosting developed
with different speed, but still developed and did not even think to languish. After all, the reason
of boosting popularity growth was, is and will be demand for it from simple (relatively) players.
Those who spent little time in the game, but wanted to get everything out of it, found a solution
in those who spent VERY much time in the game.
The booster market was heterogeneous. Initially, boosters existed only on the expanses of
virtual worlds, namely chat rooms. They advertised their services, enticed players and fought
the competition like hagglers in a bazaar The first wave of boosters encountered all sorts of
problems, from the inconvenience of trading in chat rooms and old forums, to bans in games,
and maybe even broken faces if someone figured them out by IQ! After all, back then there
were a lot of scammers who seemed to offer services, sometimes almost impossible, and then
simply ditched naive players.
With the growing popularity of online games has grown and the popularity of boosting,
enterprising friends saw it as a real market in which you can earn good money. But in order to
make money, you have to somehow systematize it, because the occasional sale of services to
bring a stable income, of course, can not. Ordinary players, so-called "baers" (users of boosting
services), also were glad to centralization and systematization of boosting, because now they
do not need to sit in the game for hours, monitoring chats, or crawling through different forums,
risking to run into scammers.
Today, the boosting market is very firmly entrenched in online games, and interestingly enough,
it continues to grow. For example, in Asian countries, only by creating your character in the BW,
the first thing you will meet boosters, which will stand and spam in all kinds of chats. On the
European and Russian servers, things are a little better, but still a lot of boosters, from small to
large. And that's just the ones we see in the chats! And everything is not limited to in-game
The fact is that the boosting market is divided into three areas - agencies, game exchanges,
and in-game offers.
Boosting agencies are a whole business area. They work like advertising agencies and any
other - they are an intermediary between boosters and boosters. Some form a business offer,
others create a request, and then the work is done. Bearers desired benefits in the game,
boosters earn money, the agency percentage. This method of boosting is, roughly speaking,
official, the possibility of running into cheaters is extremely small.
Boosting exchanges are the same as agencies, only without intermediaries. On the exchange,
the player can ask to spend it somewhere, and the booster responds, or vice versa. Here the
guarantor is the exchange, which also receives a percentage, but in contrast to the first option,
the players-boosters compete with each other, so logically prices should be lower. But the
quality of services may suffer.
Game-boosting is something we see in chat rooms all the time. We guide, we help, we prompt,
we wipe our asses. In the chats sell services, mainly for the gold, because the developers ban
for boosting for real money, the prices are often low, but you can simply throw.
Boosting is done both for real money (which I think is preferable for performers), and for gold,
which is preferable for some customers. Some, because if a person earns a lot of money in the
real world, and the game spends a little time, he does not want anything there to farm and
easier to give away rubles, which is logical.
There is an opinion that buying services for the gold